Sunday
Dec042016

Allen Hammack Auctions Ending Tonight!

The Collector's Trove is proud to bring you the next set of auctions from the Allen Hammack collection! These items were acquired during the last 45 years of Allen's amateur and professional involvement with wargames, roleplaying games, strategy games, and board games. Allen worked for seven years as an employee of TSR, the company that founded the roleplaying game industry.

The auction will present over 40 items including tournament modules for Advanced Dungeons & Dragons, TSR employee memorabilia, editorial and development manuscripts, and author comp copies. Highlights of the auction will include a pair of rare TSR buttons, a rare issue of TSR's employee newsletter, Random Events, TSR business cards, and Gen Con memorabilia! Among the very special items are a development manuscript for Advanced Dungeons & Dragons I9 Day of Al'Akbar, original tournament module and character sheets from Origins 1980, Dwellers of the Forbidden City, Allen's original Inverness home-campaign, several home-campaign dungeons, including, Gormenghast, one of the greatest mega-dungeons you will ever see, and Allen's own unpublished Ghost Tower of Inverness mega-dungeon from 1976! 

Auction Ends Sunday, December 4th, 2016 at 9:30 p.m. CST/MEX

Here is the link to place your bids:

Monday
Nov282016

The Allen Hammack Auctions Have Begun!

The Collector's Trove is proud to bring you the next set of auctions from the Allen Hammack collection! These items were acquired during the last 45 years of Allen's amateur and professional involvement with wargames, roleplaying games, strategy games, and board games. Allen worked for seven years as an employee of TSR, the company that founded the roleplaying game industry.

The auction will present over 40 items including tournament modules for Advanced Dungeons & Dragons, TSR employee memorabilia, editorial and development manuscripts, and author comp copies. Highlights of the auction will include a pair of rare TSR buttons, a rare issue of TSR's employee newsletter, Random Events, TSR business cards, and Gen Con memorabilia! Among the very special items are a development manuscript for Advanced Dungeons & Dragons I9 Day of Al'Akbar, original tournament module and character sheets from Origins 1980, Dwellers of the Forbidden City, Allen's original Inverness home-campaign, several home-campaign dungeons, including, Gormenghast, one of the greatest mega-dungeons you will ever see, and Allen's own unpublished Ghost Tower of Inverness mega-dungeon from 1976!

Allen has long been a part of the gaming industry, having been involved in playing, developing, and designing board games, miniature war games, and roleplaying games.

Allen started at TSR as a games editor in 1978, developing, and contributing some writing to scores of TSR roleplaying products notably including the Dungeons & Dragons Holmes Basic Set (1978 editions) and Moldvay/Cook/Marsh Basic/Expert Sets (1980 editions), AD&D Dungeon Masters Guide, Deities & Demigods, Fiend Folio, Monster Manual II, Dungeon Masters Screen, NPC, Character, and Permanent Character Record Sheets, Monster Cards, World of Greyhawk Folio, Boot Hill (2nd edition), Dawn Patrol, Gamma World, Gangbusters, Marvel Super Heroes, and dozens of supporting adventure modules. He served in the same capacity for several of the company's boardgames, counting 4th Dimension, Divine Right, Knights of Camelot, Dungeon! (1980 revision), and Escape from New York boardgames.

His major design and writing collaborations include TSR's Top Secret that he co-designed and developed with Merle Rasmussen for about a year before the game was ready for publication. He was also part of the larger design team that produced TSR's science fiction RPG entry into the market, Star Frontiers. In addition to these large projects, Allen also had a major role as a co-designer on TSR's AD&D Monster Manual II, Monster Cards, and the legendary Slavers' series of adventure modules.

Allen was the primary designer and writer for several of TSR's classic games and modules including A3 Assault on the Aerie of the Slave Lords, C2 Ghost Tower of Inverness, and the minigame, Viking Gods.

He also designed several freelance products, such as TSR's I9 Day of Al'Akbar and Mayfair's Fantastic Treasures I and II, and Monsters of Myth & Legend III. He also designed and developed other games for Mayfair including their DC Heroes roleplaying game and an unpublished G.I. Joe roleplaying game that he pitched to Hasbro.

Allen's amateur and professional involvement in gaming goes back to 1972, spanning all genres of gaming and working at TSR, the company that created the games we all know and love. Quite a legacy indeed! Now you have the chance to own a portion of this legacy!


Auction Starts Sunday, November 27th, 2016 at 9:30 p.m. CST/MEX

Auction Ends Sunday, December 4th, 2016 at 9:30 p.m. CST/MEX

Here is the link to place your bids:

Thursday
Nov242016

The Collector's Trove Presents: The Allen Hammack Collection!

The Collector's Trove is proud to bring you the next set of auctions from the Allen Hammack collection! These items were acquired during the last 45 years of Allen's amateur and professional involvement with wargames, roleplaying games, strategy games, and board games. Allen worked for seven years as an employee of TSR, the company that founded the roleplaying game industry.

The auction will present over 40 items including tournament modules for Advanced Dungeons & Dragons, TSR employee memorabilia, editorial and development manuscripts, and author comp copies. Highlights of the auction will include a pair of rare TSR buttons, a rare issue of TSR's employee newsletter, Random Events, TSR business cards, and Gen Con memorabilia! Among the very special items are a development manuscript for Advanced Dungeons & Dragons I9 Day of Al'Akbar, original tournament module and character sheets from Origins 1980, Dwellers of the Forbidden City, Allen's original Inverness home-campaign, several home-campaign dungeons, including, Gormenghast, one of the greatest mega-dungeons you will ever see, and Allen's own unpublished Ghost Tower of Inverness mega-dungeon from 1976!

Allen has long been a part of the gaming industry, having been involved in playing, developing, and designing board games, miniature war games, and roleplaying games.

Allen started at TSR as a games editor in 1978, developing, and contributing some writing to scores of TSR roleplaying products notably including the Dungeons & Dragons Holmes Basic Set (1978 editions) and Moldvay/Cook/Marsh Basic/Expert Sets (1980 editions), AD&D Dungeon Masters Guide, Deities & Demigods, Fiend Folio, Monster Manual II, Dungeon Masters Screen, NPC, Character, and Permanent Character Record Sheets, Monster Cards, World of Greyhawk Folio, Boot Hill (2nd edition), Dawn Patrol, Gamma World, Gangbusters, Marvel Super Heroes, and dozens of supporting adventure modules. He served in the same capacity for several of the company's boardgames, counting 4th Dimension, Divine Right, Knights of Camelot, Dungeon! (1980 revision), and Escape from New York boardgames.

His major design and writing collaborations include TSR's Top Secret that he co-designed and developed with Merle Rasmussen for about a year before the game was ready for publication. He was also part of the larger design team that produced TSR's science fiction RPG entry into the market, Star Frontiers. In addition to these large projects, Allen also had a major role as a co-designer on TSR's AD&D Monster Manual II, Monster Cards, and the legendary Slavers' series of adventure modules.

Allen was the primary designer and writer for several of TSR's classic games and modules including A3 Assault on the Aerie of the Slave Lords, C2 Ghost Tower of Inverness, and the minigame, Viking Gods.

He also designed several freelance products, such as TSR's I9 Day of Al'Akbar and Mayfair's Fantastic Treasures I and II, and Monsters of Myth & Legend III. He also designed and developed other games for Mayfair including their DC Heroes roleplaying game and an unpublished G.I. Joe roleplaying game that he pitched to Hasbro.

Allen's amateur and professional involvement in gaming goes back to 1972, spanning all genres of gaming and working at TSR, the company that created the games we all know and love. Quite a legacy indeed! Now you have the chance to own a portion of this legacy!


Auction Starts Sunday, November 27th, 2016 at 9:30 p.m. CST/MEX

Auction Ends Sunday, December 4th, 2016 at 9:30 p.m. CST/MEX

Here is the link to place your bids:

Wednesday
Oct262016

TLB Games: Rob Kuntz's El Raja Key Archive Now Available!

The Collector's Trove is pleased to announce some great news:

An incredible opportunity has arisen for Dungeons & Dragons players, fans, and historians. Rob Kuntz is releasing an Archive of his collected roleplaying game maps and manuscripts through TLB Games. Here is the introduction to their store front which is now open:

TLB Games was founded in association with Three Line Studio (http://www.threelinestudio.com) to produce the El Raja Key Archive. The Archive contains a treasury of high resolution images of materials from the collection of game designer Rob Kuntz. Rob was there when Dungeons & Dragons was created and served for years as Gary Gygax's own Dungeon Master as well as his co-DM for the Original Greyhawk Campaign. Now you have the opportunity of a lifetime to peek behind the veil of history to play and discover what it was like in those early days of D&D through the artifacts of time.

Contained within the Archive are over 1,000 high resolution scans of adventures, maps and keys, campaign notes, character sheets, and manuscripts from the Original Greyhawk, Kalibruhn, and Blackmoor campaigns. That's right, from the very creation of Dungeons & Dragons!

Includes all maps & some keys for Rob's Castle El Raja Key, the dungeons where Gary Gygax cut his teeth as Mordenkainen; Rob's manuscript for his lost Dungeons & Dragons Supplement V: Kalibruhn; maps, keys, and notes for over 40 adventures from the Original Greyhawk and Kalibruhn Campaigns including, maps & some keys for 16 of Rob's Original Greyhawk Castle levels, the map for the first ever D&D demo, the Machine Level, at GenCon VII in 1974, and the map for the first ever D&D tournament, Sunken City, and notes, NPC cards, and adventure maps and keys for the Original City of Greyhawk!

The El Raja Key Archive is an interactive, searchable, fully indexed, virtual museum of roleplaying game artifacts from the dawn of the Dungeons & Dragons game! Along with the high resolution images of these treasures is extensive historical commentary that is fully linked to our searchable index. The El Raja Key Archive uses your internet browser interface to navigate just like surfing the 'net. It can be used on virtually any computer that has a internet browser and a DVD drive (or optionally, a USB port).

In addition to the El Raja Key Archive, TLB Games also publishes Three Little Books Adventures, a line of smaller than digest-sized, "little" adventure booklets that provide essential companion material for the complete, partial, and incomplete adventures found on the El Raja Key Archive. However, since the full-color and sometimes quite large maps are on the Archive, the modules themselves are more economical in size and cost.

Thursday
Jun092016

The Collector's Trove Presents: Designer's Copy of Dungeon!

The Collector's Trove is proud to bring you David R. Megarry's own designer's copy of the Dungeon! boardgame still in its original shrinkwrap!

In addition to David's comp copies he received as the designer of Dungeon! he also purchased several lots of 50 sets at a time from TSR and either sold them to retailers or gave them away as gifts. He now only has a half-dozen or so left to give as gifts or to sell and this is one. 

As you know, David was a member of the Midwest Military Simulation Association (MMSA), a group of wargamers and friends based in St. Paul, MN, that included Dave Arneson, Mike Carr, Maj. David Wesley, and several others that would go on to design a number of popular wargames.

David took part in playing fantasy adventures in Dave Arneson’s original Blackmoor, a game that incorporated much of the Fantasy Supplement of Gary Gygax and Jeff Perren’s Chainmail Medieval miniature warfare game but innovated with concepts of roleplaying individual characters, experience gains, levels, and most importantly the fantasy dungeon adventure. David Megarry took these experiences and codified them in to a much more regular, but still dynamic, board game, Dungeon! in 1973.

Dungeon! is the fantastic board game that is an ancestor of Dungeons & Dragons and represents the roleplaying game in its purest form – the dungeon delve! Players take on the role of a Hero, Elf, Wizard, or Superhero and play their way across the dungeon-themed gameboard. In their explorations they fight monsters, avoid traps, and find fabulous treasures!

Gary Gygax was the biggest proponent of the game, playtesting, making modifications, creating variants, and shopping it around to various game publishers. At one point, Gary and David made an offering of the game, titled Dungeons of Pasha Cada, to Don Lowry of Guidon Games but it was ultimately decided that it would be too expensive to print the maps. Finally, the game was picked up by TSR who put it into production in 1975.

Since then, Dungeon! has been the most successful board game ever produced by TSR and is still being published to this day! It has gone through dozens of reprintings and new editions, has been translated into a computer game, and even had a line of miniatures marketed for use as pawns. In fact, in August 2012, the game’s current owner, Hasbro, put out a brand new edition of the game and in 2014 revised the game’s presentation to appeal to younger players in yet another release!

Quite the legacy indeed! Now you have a chance to be a curator of a portion of this legacy, care for it well and enjoy!

Item Starts Sunday, June 12th, 2016 at 7:25 p.m. CST/MEX

Item Ends Sunday, June 19th, 2016 at 7:25 p.m. CST/MEX

Here is the link to place your bids: